It’s one of those defining moments in games, and I think it’s fair to say that the confrontations between Aloy and the machines in Horizon Zero Dawn owe a huge debt to Shadow of the Colossus. The first time I scaled and took down a colossus was a moment of pure exhilaration I’d never faced a creature so much larger than myself in a video game, let alone defeated one. “In Shadow of the Colossus, the sense that you’re facing down impossible odds is even stronger due to the ever-looming presence of the colossi. It’s such a touching little moment, allowing you to reflect on everything the two of you have been through, and strengthening your bond. My favourite thing in Ico is the way in which you save your game: you sit down on a bench together with Yorda and take a breather from all the jumping and climbing. “That atmosphere of desolation makes certain forms of interaction all the more meaningful. It’s just you and Yorda, a girl you know nothing about and whose language you don’t speak, trying to escape from a vast and ancient castle. The game truly makes you feel like you’re left to your own devices in a huge and uncaring world – there are no armies coming to your aid, no inns to seek refuge in-between chapters. “When I played Ico for the first time I was struck by how well it conveyed scale and solitude. I feel real and warm emotion from Ueda-san’s sophisticated animations.” “We at Team NINJA also put many efforts into creating smooth action. I’m especially a big fan of their fantastic animations. “Team Ico creates timeless masterpieces which reminds me of a long-loved picture book or a fairy-tale. Shuhei Yoshida (President of SIE Worldwide Studios) “I believe, as a big fan of Ueda-san’s titles myself, that people feel Ueda-san’s games are special, because when you play his games you clearly feel it was designed from one person’s vision from beginning to the end, without much influence by whatever were popular genres or gaming styles of that time.” This made playing Ico a very special experience, where I felt like I journeyed through the story with her. The game presented situations that made me feel Yorda was a living person, thinking and feeling as an individual. I couldn’t understand the conversations between the characters, just the behaviour of Yorda in reaction to what I did. “Ico was the first video game that made me care about an AI character: Yorda. It’s also a nifty excuse for us to formally release this tribute video that Tokyo Game Show goers saw last month: We thought it a fitting nod to a decade-long wait near its end to celebrate the legacy that precedes The Last Guardian, as shared in thoughts and memories from people in the industry (a.k.a. Ico and Shadow of the Colossus seem to hold special places in the hearts of their fans, though the reasons why vary depending on who you talk to. Like early entries, you'll take photographs and craft over-the-top weaponry to combat the countless waves of the undead.As the highly anticipated release of The Last Guardian finally nears - yes, it’s a real game and you’re a mere few weeks away from playing it! - we’re hearing more and more from the community about how designer Fumito Ueda’s work has touched them.
#The guardian best games of 2016 series
The fourth installment of the Dead Rising series puts us back in control of series protagonist Frank West, as he returns the zombie-infested town of Willamette, Colorado. By clicking 'enter', you agree to GameSpot's